| Outside |
| Wednesday, 02 April 2008 | |
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Knowing my interest in computer games, or more precisely my interest in descriptions of them (!) my friend Graham (via boingboing) pointed me to this great text. In it Metafilter user Aeschenkarnos gives the low down on Outside (AKA the real world), as if it were a massively multiplayer game:
...how does Outside actually rate? The physics system is note-perfect (often at the expense of playability), the graphics are beyond comparison, the rendering of objects is absolutely beautiful at any distance, and the player's ability to interact with objects is really limited only by other players' tolerance. The real fundamental problem with the game is that there is nothing to do.
The rest of the text is here, very smart and funny. Can't help thinking of my own book The Broken World at this point, since it takes the form of a walkthrough for an imaginary computer game, and which will be published in July. More of that before too long. |
Notebook:
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