The Broken World

The Broken World. Fiction. Published by Heinemann, July 3rd, 2008. 

Order The Broken World from Amazon, here.

"When you first start The Broken World, you’ll see just normal logosand after that you will see a field of ordinary black and then thetitle music will softly start to sound softly.

This is the first walkthrough that I ever wrote and I hope you canforgive any error in my advice or in the English, I guess that’s how itgoes. I must have been in The Broken World about 600 times (or probablymore) and tho many times I came back dead or badly injured I know itbetter now and sometimes come back alive. I think I know some towns inthere better than the back of my own hand - at least that's what Torysays. Oh yeah. I dedicate this guide to Tory. Hi Tory.The black will slowly turn to the white and the sound will rise andwhen you push the Start all things will begin. Be patient.

This guidehelps in every place and makes it easy to fight all the bad guys andfind a good way through - so PLEASE read the guide."
 

The Broken World takes the form of a guide to an imaginary computer game, crossed with a slacker love story.

Comical and unsettling, with a gripping narrative and a twisted-Internet linguistic spin, the book interweaves the everyday and the fantastical, the actual and the virtual to create a unique portrait of our lives – lived both in the ‘real world’ and in alternate contexts via the computer screen.

Day in and day out, the book’s narrator is preoccupied with The Broken World – an engrossing, genre-hopping and possibly addictive adventure that takes players from town to town as they fight zombies, agents, puzzles, robots and negotiate a veritable maze of puzzles and mysteries. As the walkthrough consumes more and more of the narrator’s time, his life is slowly coming apart at the seams: the pizza job is starting to get shaky, the best friend is acting weird and, the live-in girlfriend Tory – who  happens to pay more than half the rent – is becoming increasingly restless. Meanwhile, deep in the alternate dimensions of The Broken World, in a landscape of deserts, sprawling cities, space stations and fragmented war zones, things are getting very, very strange indeed.

'...steers a dizzying path between science fiction and the existential thriller, with writing that is kinetic, street-smart and supremely fertile. I picked up echoes of JG Ballard, Thomas Pynchon, William Vollmann, even Brett Easton Ellis, but in the end Tim Etchells sidesteps all comparisons with a sensibility that is quite unique. Contemporary fiction should watch out: it's about to be ambushed.’ 

Rupert Thompson

‘Phenomenal. Quite scary in its originality, ingenuity and significance. Bound to become a cult book, and in serious danger of being a world-wide best-seller.’

Victoria Glendinning

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Update.

Reviews of The Broken World are starting to appear. The best so far is from Stuart Kelly writing in Scotland on Sunday:

"..an exhilarating and poignant tale of love, loss and computer games that ought to make the leap from "cult classic" to"popular success"... The Broken World is ultimately a humane and heartfelt book, with a proper emotional core wrapped up in a giddyingfantasia. It manages to be desperately sad and desperately funny at the same time. It is a book of big ideas, cunningly delivered through a slacker's shrug."

You can see the whole of the reivew here. So-so from the TLS, but it's not online. An interesting, positive one from Matt Thorn writing in the July edition of the Literary Review, also not online.

Great blog responses so far from Big Dumb Object here, Marcus Gipps here, and from Graeme's Fantasy Book Review here.

I've also been doing some online interviews about the book. Here you can see the one from Metro which is also something of a review/feature here, the one for Big Dumb Object here and the one for Blackwells Bookshop here. More of these to come in due course.